Hi, I have a problem with my mobile game in which I’m controlling a ball using accelerometer. I’m using “AddForce” on a Rigidbody, but the ball isn’t responsive enough. So if I want to stop my ball quickly, the delay is too long. Same solution on PC (using GetAxisRow-Horizontal/Vertical) is working quite well. I tried to use Rigidbody.velocity and I managed to eliminate the delay, but then the rest of game phisics isn’t behaving correctly.
Is there a mobile counterpart for “GetAxisRaw”?
I’m using Unity 2018.3.12f1.
I will appreciate any help, thank you ![]()
