hello every one.
I have a 3d model in 3dsmax and it is rigged using biped . I had exported some animations successfully but after that I imported some non native 3d models to Max and after importing them when i returned to the model and tried to export some other animation to unity sth bad happend .
Here is a screen shot from my problem:
http://pic4up.ir/images/60026lso2xmm7c6amwca.jpg
As you see the hands are not natural!!!
but they are OK in 3dsmax!
Thanks for any help.