anyone know why would this happen?
I have a shape i did in photoshop and it has a black shadow … all in transparent background … when i import this intro unity my black shadow becomes white… anywhere i had black glow it comes white/gray glow
anyone know how to fix this?
Don’t use a “transparent” background, put your shadow on a solid black background and make an alpha channel out of our shadow layer’s transparency.
“Transparent” pixels are sort of a photoshop only concept, and upon being imported your texture is being flattened and converted into a format Unity and the iPhone can understand, causing your transparent background to become white.
Sounds like it could possibly be the material you are using, what material do you have the texture assigned to? (using multiply for shadows I had them showing up as grey instead of black, I forget which one I ended up having to use)