Hi everyone,
I have a mine object which detonates if either shot or touched and would like to create a blast radius for it so that it takes out other objects that are within a sphere trigger during time of explosion.
I have is that I obviously need the mine to destroy itself but also need the neighboring object to also get destroyed after a short pause. The problem is, that I need enough time to be able to send any messages from the mine’s ‘blast radius’ trigger (basically which objects are inside it) before the mine gets destroyed (without any pause).
I was wondering if anyone can suggest how I might achieve this.
Thanks in advance