Hello,
I made a simple sword model in Blender and gave it a simple slashing animation. When I imported this model into Unity, my sword was much bigger than the model of my person, so I scaled the sword down. I set the animation on loop just to see how it looked from a first person perspective. However, when I go into game mode the sword regains its original size and the animation starts working. No matter how many times I scale the sword down, it just regains its original shape. Is there any specific import settings I might have missed?
Also, eventually I would like to be able to do a simple OnLeftClick, activate the animation, and I am a little puzzled on the code.
Thanks in advance for all your help.