thats because the backsides of your mesh won’t be visible with a standart shader
so either you use a double-sided shader (expensive) or you duplicate your mesh and flip the normals or simply cap it off on the ends, this really depends on what you need
2.most likely your mesh lacks uvs, or the uv layout of the mesh is small and inside a complete green area
good thing is, these problems are not rtelated to blender or unity, but rather lack of knowledge, so here you go :