Hi guys!
I’m currently having a problem with the unityInstance.SendMessage function in JS with a WebGL game. When I try to send a string to unity with 100 characters or so, I get a Uncaught RuntimeError: memory access out of bounds
error. Does someone know if there is a fix or someone who had the same problem? Or maybe a work around for connection between the browser and unity itself? Im using unity version 2019.1.1f1.
Best wishes for the next year!
Kasper