Problem with bump shader when targeting iOS

When platform set to “iOS”. the bump shader gives “coffee stain” like things around the higher places of the normal map.

For example, when I have a normal map like this:

then apply to a sphere, some strange pattern came up:

See this affected ocean:

How can I solve this?


646857--23119--$sphereNormal.png
646857--23120--$strangeOcean.jpg

You’ll need to turn off texture compression for the normal map. Set it to “Truecolor”. Of course doing this drastically increases the texture’s memory footprint so only set them to Truecolor if absolutely needed.

Thanks antenna!

By the way how can I change the title of this thread as “SOLVED”?