Problem with camera/textures

I have set up a first person camera that moves and turns together with the FPS Controller - it’s just a child object of that. However, when I run my game, if I look around the camera shakes left and right rapidly - it’s playable but definitely unpleasant. Also when I move I get this horrible waviness on textures - like I have really bad aliasing, and not just the edges but the whole texture. Here’s a screenshot of the waviness:


If you open the picture in full size you can see how horribly distorted it is. What might be the problem and how do I fix it?

I dont understand all, are you using FPS controller of Standard assets? or all code and proyect its yours?

Maybe its a problem of when camera position its updated. If you are moving the camera transform directly , do it on void LateUpdate.
If you can paste your code of controller and try to explain better how is your prefab, maybe we can help you.

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UPDATE: Sorry, I didn’t realize what was happening until after I posted this. The problem actually manifests like this:

Also yes, I’m using the default FPS Controller from the Standart Assets.

I hope this clears things up so you can tell me what is going on.

Why are you turning on scene view? and not playing? when you are not playing the game, cameras are inactive, and nothing of your scene affects to your problem. Maybe, if you are using any script with code executing on editor, that can be the problem.
Try add new scene, unload your current scene and turn camera scene arround, if the problem persist, is a problem with your pc, or unity settings, I dont have idea realy. If on new scene you dont have problem, im sure is any script with editor execution.