I tried to make an RPG game but the player seeems to be such a drunk guy in ints movements. So it’s difficult to drive it through the Scene.
Here is the link of my project, can you tell me why the player behaves like that?
I hope you realise that people are probably not going to download your whole project from GitHub and start guessing where your problem might be? Can you imagine how long it might take time to do that, and is it worth it to those strangers, like myself? It would be more sensible to isolate your suspect problem area (like your character movement code) and attach it here as a code block.
If you have used Input data in your character movement, first thing to try is to go adjust Project Settings/Input parameters. Try adjusting gravity and sensitivity settings to get your character movement more snappy, if you are getting overshoot values where character seems to continue too far and oversteer. Gravity defines how fast the input value fades to zero, and sensitivity how fast the digital input blends to the max value (like pushing w to get forward movement.)
And this message would probably have been more suitable to the scripting section?