problem with child rotation

menn, i’m new in unity…
i got a problem with rotation…
so, when i rotate child of parent object, lets say -45 degree… the child object mesh and collider going so weird.
compare with the same objects -45 degree but not child of parent’s object… both of them so different…
this is how it’s looks like…

some one please help me to figure this… thanks :frowning:

try to change local rotation. Like transform.localRotation

Have you have applied some non-uniform scale to your object or some of its parents?