Hi there,
I have a problem with a game I try to develope. I want the Player, which has a CharacterController, to be destroyed when touching or be touched by an enemy, which has a Collider. I tried to put a Rigidbody on the Player and used the OnColliderEnter function, but nothing happened. Does anyone know which function and settings I need to realize this? Thanks in advance.
So Freeman, I had the similar problem and I used "void OnTriggerEnter(Collider colission){}"
so I use more one shape Collider with is trigger(true) and I use...void OnTriggerEnter(Collider colission)
{
Destroi(GameObject or colission)
}