Problem with Collider

Hi there,
I have a problem with a game I try to develope. I want the Player, which has a CharacterController, to be destroyed when touching or be touched by an enemy, which has a Collider. I tried to put a Rigidbody on the Player and used the OnColliderEnter function, but nothing happened. Does anyone know which function and settings I need to realize this? Thanks in advance.

Greetings

Hey there, I’ve got a similar prob, an answer would be really appreciated.

Thank you so far!

Hi,
Seems like this question was kind of overlooked. I’ll explain my problem (seems similar to Keulord1’s) in detail.
I’ve got a Player Character which has a Character Controller attached. I’ve got an enemy which simply has a Box collider.
So HOW can I detect Collisions between those Objects?
I’ve tried OnControllerColliderHit, which seems pretty neat, but it only works if the Player touches the enemy while performing a move. I also want to detect, when an Enemy hits the Player even if he doesn’t move.

Thx!

~moritz