how can I make it so that in case of a collision even if it’s a great speed didn’t pass through, do not repel, or did not bounce from each other, is it possible to do this ??? enable isKinematic is not suitable!
You could raycast ahead of your object in the moving direction to predetermine collision points. This would ensure (provided the raycast is long enough) that your object could be stopped at the exact point of where a collision would occur.