I’m making a “game” for work. It was made using Unity pro with .fbx files exported from Revit.
I have received constructive criticism saying that the quality should be better when the camera is moving. Essentially the lines in the skirting board, and also the rounded edges of the window, make a flickering effect when moving.
Is there any way to solve this? I could probably reduce the number of lines/complexity of the game objects, but hopefully, there is a way to solve it and keep the actual geometry.
Using HDRP? If so go to camera and enable Temporal Antialiasing.
Also note that when you’re moving in the scene, you aren’t using the camera antialiasing (that’s for when you are in the game tab and it’s running)
Go to the camera icon in the scene viewport, and enable Subpixel anti aliasing. Move around, does it look better? If not, enable Temporal Antialiasing in the same menu.
Make sure “Always Refresh” is active in the scene. It’s required for Temporal Antialiasing.
Click the little arrow next to the icon, you find Always Refresh there.
NOTE: this is a 2021.2 version so the icons and locations might look a bit different if you’re using a previous version, but it’s there.