using System.Collections;
using System.Collections.Generic;
using WindowsInput;
using UnityEngine;
using UnityEngine.UI;
public class Pianist : MonoBehaviour {
public static Pianist pp;
Text box ;
bool play, intoB ,bar;
string txt;
int index, size;
float wait;
// Use this for initialization
void Start ()
{
if (pp == null)
{
pp = gameObject.GetComponent<Pianist>();
}
box = gameObject.GetComponent<Text>();
play = false;
index = 0;
wait = 0.0f;
StartCoroutine(PPiano());
}
IEnumerator PPiano()
{
while (true)
{
txt = box.text.ToString();
size = txt.Length;
if (play && (size > 0) && (index < size))
{
if (txt[index] == '[')
{
intoB = true;
}
else if (txt[index] == ']')
{
intoB = false;
wait = 0.2f;
}
else if (txt[index] == '|')
{
bar = true;
wait = 0.5f;
}
else if (txt[index] == ' ')
{
if (!bar)
{
if (intoB)
{
wait = 0.1f;
}
else
{
wait = 0.3f;
}
}
}
else if (char.IsLetterOrDigit(txt[index]) || char.IsSymbol(txt[index]))
{
bar = false;
yield return new WaitForSeconds(wait);
InputSimulator.SimulateTextEntry(txt[index].ToString());
if (intoB)
{
wait = 0.0f;
}
else
{
wait = 0.2f;
}
}
index++;
}
}
}
public void SP(bool change)
{
play = change;
return;
}
public void RP()
{
play = false;
index = 0;
wait = 0.0f;
}
}
this is my code and i’ve been making an app that would read music sheet notes and simulate pressing them
,i know that it’s a game engine but i wanted to try this on unity.
any way i’m using a pre-made namespace that i downloaded to simulate key press ,
but i don’t think it is the problem because it doesn’t get there.
the moment i hit play Unity crashes.
any help ?