problem with crc

when build assetbundle ,i use hash + crc for the id

in diffrent pcs , for the same bundle the manifest file is diffrent. hash is the same,
but crc is not. when compare the manifest, i saw in “Dependencies” the order is not the same.
In One manifest the order is:
-F:/Turnk/shader.bundle
-F:/Turnk/texture.bundle

In other pc the order is:
-F:/Turnk/texture.bundle
-F:/Turnk/shader.bundle

then the crc is not same, and the size of the bundle is not the same.
how can i solve this problem? i want the same crc for the same bundle.

i use unity 2017.3

are you using this to build?

https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.15/manual/index.html