I cant seem to work out what the problem with my script is, here it is below:
using UnityEngine;
using System.Collections;
[RequireComponent (typeof(CharacterController))]
public class FirstPersonController : MonoBehaviour {
public float movementSpeed = 5.0f;
public float mouseSensitivity = 5.0f;
public float jumpSpeed = 20.0f;
float verticalRotation = 0;
public float upDownRange = 60.0f;
float verticalVelocity = 0;
CharacterController characterController;
//Crouching
private float crouchHeight;
private float standardHeight;
private bool crouching = false;
private GameObject mainCamera;
void Start () {
//Cursor.lockState = CursorLockMode.Locked;
characterController = GetComponent<CharacterController>();
mainCamera = GameObject.FindGameObjectWithTag ("MainCamera");
standardHeight = characterController.height;
crouchHeight = (characterController.height / 2);
crouching = false;
}
void Update () {
float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
transform.Rotate(0, rotLeftRight, 0);
verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed;
float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed;
verticalVelocity += Physics.gravity.y * Time.deltaTime;
if( characterController.isGrounded && Input.GetButton("Jump") ) {
verticalVelocity = jumpSpeed;
}
Vector3 speed = new Vector3( sideSpeed, verticalVelocity, forwardSpeed );
speed = transform.rotation * speed;
characterController.Move( speed * Time.deltaTime );
if (Input.GetKey (KeyCode.LeftShift)) {
if (crouching) {
characterController.height = standardHeight;
characterController.center = new Vector3 (0, 0, 0);
mainCamera.transform.localPosition += Vector3(0, crouchHeight, 0);
crouching = false;
return;
}
if (!crouching) {
Crouch ();
}
}
}
void Crouch() {
characterController.height = crouchHeight;
characterController.center = new Vector3 (0, -0.5, 0);
mainCamera.transform.localPosition.y -= Vector3(0, crouchHeight, 0);
crouching = true;
}
}
Here are the errors that come up:
Assets/FirstPersonController.cs(62,71): error CS0119: Expression denotes a type', where a
variable’, value' or
method group’ was expected
Assets/FirstPersonController.cs(75,70): error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)’ has some invalid arguments
Assets/FirstPersonController.cs(75,70): error CS1503: Argument #2' cannot convert
double’ expression to type `float’
Assets/FirstPersonController.cs(76,57): error CS0119: Expression denotes a type', where a
variable’, value' or
method group’ was expected
If anyone could help, I would be very grateful