I’ves managed to do pretty much everything.
The only problem i am having is with the interface code.
I want to the player click on an object, that represents an key, and then press the new key they want to asign. But with the code i have right now when i click the object the code return the click as the key i want to assign. What should i do to correct it?
Here is the code: http://nopaste.info/e4aeb9882e.html
Thanks in advance
Did you consider [this][1] first? You could even improve it (I don't think much of the identifier convention, and there are quite a few spelling errors that make it feel unprofessional. [1]: http://forum.unity3d.com/threads/53726-Custom-Inputmanager-v1.4-VERY-easy-to-use-now-!
– WazI based mine on it. The code now is fine for what i want, i just need to solve the problem above. Thanks.
– ZetsaikaYou question is as hard to understand as your code. From your code, we are supposed to just work out by our super awesome intuition a whole pile of stuff that you just couldn't be bothered writing in your question. Like it seems you have objects on the screen named "0", "1", "2",... etc. Is that correct? Or is that the bug? How would we know?
– WazYes there are the 0, 1 ,2 and etc objects on scene. As i stated: Everythign works. Except when i click the object and it already computes Mouse0 as the new key.
– ZetsaikaWell, that what a pretty vital detail left out of your question.
– Waz