Problem with deploying to device/simulator?

I get this error whenever I try building my Unity game for iOS:

I don't get why though, because earlier last night this exact build was working perfectly fine. I tried clearing out the build directory and even going so far as to create a whole new Project and try building that, but it still doesn't work. Anybody know what the problem is? It seems to have to do something with my iPhone being on iOS 4.3.1, and apparently Unity only supports iOS 4.2? But it was working perfectly on my iOS 4.3.1 iPad and iPhone 4 last night so I don't know what's going on.

GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Sat Feb 12 02:56:02 UTC 2011)
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This GDB was configured as "--host=x86_64-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-48883-25
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 11779 thread 0x0]
[Switching to process 11779 thread 0x0]
sharedlibrary apply-load-rules all
warning: Unable to read symbols for /Users/barabsky/Documents/Stuff/Unity/HelloWorld.app/HelloWorld (file not found).
2011-04-05 15:56:17.465 HelloWorld[1274:707] -> registered mono modules
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.1 (8G4)/Symbols/System/Library/AccessibilityBundles/AccessibilitySettingsLoader.bundle/AccessibilitySettingsLoader (file not found).
-> applicationDidFinishLaunching()
* Assertion: should not be reached at tramp-arm.c:724

warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.1 (8G4)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
(gdb)

3 Answers

3

When you first build a project for IOS with XCode 4 it selects the "Simulator" target to run on the real device. On the top left corner (on the left of the stop button) select Unity-Iphone instead of Unity-Iphone-Simulator. That may fix it.

Yep, I got caught by this one too. That does fix it in my project.

Doh, I just got caught by this too - they are so similarly named! (especially early in a morning!)

which iOS version are your build settings set to deploy to? It should work if set to 4.2 and later. Setting it to 4.2 only will not work.

the SDK version is the version of the SDK which you are currently using which means it is the highest version of the iOS which can be built to. I believe the Target iOS version should be the highest, not the lowest. Targetting iOS 4.0 will probably cause problems on 4.3. Try setting it to iOS latest (since 4.2) just like your SDK version.

Thanx. Dat solved my problem