Problem with dynamic GI and LoadLevelAdditive

Using beta 11, I tried to LoadLevelAdditive a scene with dynamic GI from another scene with dynamic GI. In the second scene, the lighting is completely off, with this kind of artifact on some of the objects:
1834363--117636--GI.png

When I quit the additively loaded level, this error appeared in the console:
m_GICacheFS == NULL

Anybody else tried this?

Please file a bug report, this should not happen.

Thanks!

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