The problem is that the enemy is rotating but always looking to the right instead of facing the player.
Thank u for ur help, here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyShoot : MonoBehaviour
{
[SerializeField]
GameObject projectile;
private Transform target;
[SerializeField]
Transform shootPoint;
[SerializeField]
float turnSpeed = 5f;
float fireRate = 0.2f;
private void Start()
{
target = GameObject.FindGameObjectWithTag("Player").transform;
}
private void Update()
{
fireRate -= Time.deltaTime;
Vector3 direction = transform.position - target.position;
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), turnSpeed * Time.deltaTime);
if (fireRate <= 0)
{
fireRate = 0.2f;
Shoot();
}
}
void Shoot()
{
Instantiate(projectile, shootPoint.position, shootPoint.rotation);
}
}