You’re supposed to pass a variable inside the switch statement to evaluate. Currently you’re just passing the type. Think of a switch statement as just a nice looking alternative to a load of if…else if statements if you’re struggling to understand it.
Create a Settings.Direction variable called settingsDirection or something similar and switch ( settingsDirection )
You could also use a Vector2 direction that contains 0,1 when up, 1, 0 right, -1, 0 left, and 0,-1 down, it may be more useful later on than using an switch/enum for this
var settings = Direction.Right;
switch (settings)
{
case Direction.Right:
//In this case, this code block will be executed.
break;
case Direction.Left:
break;
case Direction.Up:
break;
case Direction.Down:
break;
}
}