I’m following this tutorial and when I try to jump it doesn’t work on the terrain but works on objects with collider. Can you help me?
var acceleracio : float = 5;
var cameraPrincipal : GameObject;
var velocitatMaxima : float = 20;
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var movimentHoritzontal : Vector2;
var velocitatSalt : float = 20;
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var grounded : boolean = false;
var inclinacioMaxima : float = 60;
function Update () {
movimentHoritzontal = Vector2(rigidbody.velocity.x, rigidbody.velocity.z);
if(movimentHoritzontal.magnitude > velocitatMaxima){
movimentHoritzontal = movimentHoritzontal.normalized;
movimentHoritzontal *= velocitatMaxima;
}
rigidbody.velocity.x = movimentHoritzontal.x;
rigidbody.velocity.z = movimentHoritzontal.y;
transform.rotation = Quaternion.Euler(0, cameraPrincipal.GetComponent(rotacio).rotacioYActual, 0);
rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * acceleracio, 0, Input.GetAxis("Vertical") * acceleracio);
if(Input.GetButtonDown("Jump") grounded){
rigidbody.AddRelativeForce(0, velocitatSalt, 0);
}
}
function OnCollisionStay(collision: Collision){
for( var contact : ContactPoint in collision.contacts){
if(Vector3.Angle(contact.normal, Vector3.up) > inclinacioMaxima)
grounded = true;
}
}
function OnCollisionExit(){
grounded= false;
}
thanks