public class EnemyDie : MonoBehaviour
{
private EnemyHealth enemyHealth;
void Start()
{
enemyHealth = GetComponent();
}
void OnEnable()
{
enemyHealth.OnZeroHealth += OnDeath;
}
void OnDisable()
{
enemyHealth.OnZeroHealth -= OnDeath;
}
private void OnDeath()
{
gameObject.SetActive(false);
}
}
and here is my enemyHealth class
public class EnemyHealth : MonoBehaviour {
private Enemy enemy;
private float initialHp;
private float currentHp;
public delegate void UpdateHp();
public event UpdateHp OnZeroHealth;
void Start()
{
enemy = GetComponent<Enemy>();
initialHp = enemy.Hp;
currentHp = initialHp;
}
private void AttackHp(float attackPower)
{
currentHp -= attackPower;
CheckHp();
}
private void CheckHp()
{
if (currentHp<=0)
{
if (OnZeroHealth!=null)
{
OnZeroHealth();
}
}
}
}
i get the error on this enemyHealth.OnZeroHealth += OnDeath;
please help me to resolve my issue.