Hello, I have this in blender ( 3 block together ):
And this in Unity ( 3 block together from blender and 3 primitive cubes with this texture ):
How to do so in Unity3 that it look like in Blender? ( Did not have these transitions between blocks )
Hello, I have this in blender ( 3 block together ):
And this in Unity ( 3 block together from blender and 3 primitive cubes with this texture ):
How to do so in Unity3 that it look like in Blender? ( Did not have these transitions between blocks )
I found the solution. In Unity in block Import Setting → Normals&Tangents → need calculate normals not import.
do you have any other bricks in hidden layers? try click on the mesh in the project window, you will have more options for your import
– Captain_Dando