Problem with exporting skinning-data from 3ds Max to Unity

Hi Guys

I’m having a little issue with importing my character’s clothing from 3ds Max to Unity. So I got a character’s base mesh along with multiple other clothing-objects, which I want to stick to the movement of the base mesh.

While the skin component of my base mesh works properly in Unity, it does not recognize the skin components of the other clothing-objects. I added those by converting a “Skin Wrap”-Modifier to a “Skin”-Modifier.

Does anybody know how to solve that problem?

Thanks a lot… :slight_smile:

Combining skinned meshes sensibly at run-time is a non-trivial problem.

I’d strongly suggest you leverage the work already done on UMA.