So … When I send the FBX to Mixamo → Unity, a bug is happening. I tried the materials from transparent to opaque and it didn’t work. What is the problem?
The material doesn’t have any texture maps set, so you’ll probably need to set that up. Aside from that, I can’t tell because I don’t know what this character is supposed to look like.
if you couldn’t identify the character, here’s a video that better shows what’s going on.
thanks for listening!
A standard shader with just Albedo will not do much. But also you need to bake the light for that scene. I can tell you havent becasue a default scene that is lit has white color on the plane
Can you export character to OBJ instead of FBX? Otherwise you may be loosing UV coordinates.
To me, it looks like character has no UV map assigned. Which normally should be done in in 3D software.
I never touched the light on unity, but it seems to be a good attempt. I can’t say if bake the light is worth it, because another object was also having this problem but it was solved using the video I showed about fbx. But I’ll try it here, thanks.
The problem is that I need mixamo to link the t-pose with the other animations (rigging) and mixamo only exports in FBX.
I tested OBJ here in my project and continued the same problem …
Even if you use realtime lighting you need to bake for lightting to be correct here is a realtiem directinal light and dunamic objects only before bake
after
edit: What happens at bake is that the environmental lighting is set
By the way, why do you have materials “remapped” in your import settings? Are you sure that the correct materials are mapped to correct material slots?
Yes, they are set up right. I tried to put a generic unity texture in place to see if it worked and it didn’t.
I forgot to put a link here on which video I followed to try to fix the problem.
(not wanting to be a boring person) How did you get to that result? I’m a beginner and I still don’t understand that part of the light.
Just bake the scene. its under the lighting window
didn’t work
it looks like the bug is coming from the mixamo itself. I imported another version of FBX without going through the mixamo and the textures worked without any problems, but as there is no rigging, no animation works on the character. If I import only animations from mixamo without skin, it won’t work with the FBX mentioned before, because it needs the rigging of mixamo and if I do that, I need to import the t-pose, the error happens. Bizarre.
PS: I enabled the option: Baked Global Illumination.
What exactly is the bug happening, is it just the textures not being applied? or Character blocky and transparent when you walk around that certain angle? I’m not sure what the model is supposed to look like. Is that blocky look normal?
In mixamo website the character rigs and animates properly?
Can you post the mixamo download file for us to have access to it. And the. Dae
Sometimes w mixamo, you can download the .dae folder, extract it. And put only the textures folder in unity, then import the fbx to that same directory holding the textures folder, and it will pop up and ask you to map them. Say yes. That might possibly assign your textures.
So here we go:
I have a character that I downloaded from the web and went to mixamo to get the animations and the pose. When I import to Unity, it has a bug format that seems to be missing some part of the character depending on the position I see. In the video I recorded, I tried to put the character’s standard textures and it didn’t work, that effect didn’t disappear. I also tried to put textures that already come as standard on unity and it also didn’t work.
The problem is not the textures, they appear. The problem is that their faces get buggy. How do I fix this? Since in a common 3D editor, like blender or even the 3D viewer of windows, it appears normally.
I need to move on to mixamo, because without it there is no rigging in my character and consequently, no animations as well.
Here is my character’s link, download and try to make it yourself. It is even in DAE file:
**The problem is that their faces get bug (Sorry)
What kind of bugs?