I’m using GetNativeTextureID() to access a texture written by a plugin. Unfortunately, this interface seems to be broken since the recent update to Unity 3.5. At least on Windows running Unity in OpenGL mode (force-opengl).
I know that the Unity crew does not support any longer OpenGL on Windows, but I couldn’t find any hint wether or not the GetNativeTextureID() interface is depricated. Somebody has some information about that?
We think about switching to Directx but to access a texture seems to be much more complicated. Anybody has tried that?