Problem with give up -button

Hi, this is my first project in Unity and I’m making a simple 3D platformer. (I’m on a course where we learn the basics of making 3D and 2D games in Unity) Every time you finish/fail a level, you see a screen that says “Level Completed!”, “Continue” or “Level Failed!”, “Restart”. I’m trying to give the player the option to give up but I can’t get it working. We were given the following script:

void OnGUI() {
        GUI.skin.label.fontSize = 20;
        GUI.skin.label.alignment = TextAnchor.MiddleLeft;
        if (levelComplete) {
            
            if (LevelEndMessage("Level completed!", "Continue"))
            {
                int nextLevel = Application.loadedLevel + 1;
                if (nextLevel >= Application.levelCount) nextLevel = 0;
                Application.LoadLevel(nextLevel);
            }
        }
        else if (levelFailed) {
            
            if (LevelEndMessage("You tried.", "Keep trying"))   
                Application.LoadLevel(Application.loadedLevel);
            if (GUI.Button(new Rect(Screen.width/2 - 200/2, Screen.height/2 + 100, 200, 50) "Give up")) Application.LoadLevel(0);
        }

        else {
            GUI.skin.label.alignment = TextAnchor.MiddleLeft;
            GUI.Label(new Rect(10, 10, 200, 30), "Time:" + (Time.time - startTime).ToString("#"));
            GUI.Label(new Rect(10, 40, 200, 30), "Collected:" + collected + "/" + numTreasures);
        }
    }

and I can’t get it working. If I switch the

else if (levelFailed) {
                
                if (LevelEndMessage("You tried.", "Keep trying"))   
                    Application.LoadLevel(Application.loadedLevel);
                if (GUI.Button(new Rect(Screen.width/2 - 200/2, Screen.height/2 + 100, 200, 50) "Give up")) Application.LoadLevel(0);

for

else if (player == null) {
//changed that ^                
                if (LevelEndMessage("You tried.", "Keep trying"))   
                    Application.LoadLevel(Application.loadedLevel);
                //if (GUI.Button(new Rect(Screen.width/2 - 200/2, Screen.height/2   //+ 100, 200, 50) "Give up")) Application.LoadLevel(0);
//remove that ^

I can play the game and restart after death, but I can’t give up. I’m a beginner (at best) at coding so I don’t know if this is enough information for troubleshooting. The game won’t run and it gives the following errors for the line that I removed: “A new expression requires () or after type” and “Internal compiler error during parsing, Run with -v for details”.

Thank you and sorry if this is a common rookie mistake that I should be able to fix on my own.

Looks like you’re missing a comma (,) right before the “Give up” string in your button code.

Tip: Double click on any error message in the console to be taken directly to the line of code in your script that’s causing the issue. You should then see a red line under the part of code that’s causing the problem, and hovering over that part should give you additional info.

Thank you, it was the missing comma and thanks for the tip!