Hi,
I’m using Unity 2017.3.0f3 and Xcode 9.2. My project uses GoogleVR. When I was using Unity 2017.2 running my game on my iPhone was great but after upgrading to Unity 2017.3 I have a big issue. The game doesn’t fill the full screen as shown in the image below. In Xcode have the following error:
Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]
In Android is working well.
Can someone help me with this?
Thanks!