I have met a problem with HDR 6-sided skybox. I would appreciate for some help on this. I have some .exr files. If I import them as 2D texures and assign them to a material with 6-sided skybox shader, the color of the skybox looks not correct. An example is as follows.
This is how the original .exr file looks like:
This is what it looks when assigned to a material with 6-sided skybox shader:
On the other hand, if I import the .exr file as a cube map and assign it to a material with cubemap skybox shader, the hdr colors are correct shown as follows (please ignore the warping; we can see the color of things look much better than the above one):
Please can anyone comments on why 6-side skybox shader does not work? Thank you very much for the help.