Problem with HDRP and shaders

Hi,

I recently switched my project to HDRP to enjoy the graphics. Everything went good, exept for little candle flames that I had. I’m not the shader’s creator so I don’t really know how it works. The only thing I can find out is that there is a material (still in pink after I clicked on “Upgrade project material to high definition material”)


It looks like the material is using a shader wich happen to be this one :

In the scene there is nothing to be seen where it is supposed to be the flame.
I hope there is some sort of easy transformation for my little candle flame to be used in HDRP or ele I’ll be the saddest of men on earth…

It’s a surface shader, so it’s not compatible with HDRP.
You’ll need to use a different one.

There is no way to convert it ?

No.

Additionally, custom-made shaders in general can’t be just converted via the Material Converter. You would need to rewrite the shader to make it work instead.

Maybe ask the original creator of the shader if he plans to support HDRP or, as aleksandrk suggested, use a different shader that indeed works in the HDRP.
.