As long as you are not using an IAPButton, then you are not using Codeless. Typically you should not publish your game unless it is fully working or else you might get bad reviews. On Google, you can do beta testing with a few selected users. On iOS, you can use TestFlight. Please provide the device logs for your issue. On Android, your Debug.Log statements will appear in the device logs. On iOS, you can monitor the logs in XCode. These links should help Unity - Manual: Configuring for Google Play Store and Unity - Manual: Configuring for Apple App Store and Mac App Store and How To - Capturing Device Logs on Android and How To - Capturing Device Logs on iOS