Problem with importing my model from maya

The past few hours i tried to import my maya model into the unity engine. Unfortunetely i didn’t have any luck.

What i made is a bed. The bedsheets are made by using nCloth. I dont need the animation, but its a nice way to get a natural looking bedsheet.

In Maya my bed looks like this:

However after importing it to unity it looks like this:
1533678--88744--$unity.PNG

I tried a lot of things, including the convert smooth mesh to polygons function, copying the plane to make sure its not a dynamic object. But it seems im missing something.

Can anybody give me some help?

Greetings Denny Beulen

Not sure nCloth is supported which is why it’s giving you those funky results, I suggest using a polygonal plane and using a normal map to create the distortions to make it more sheet like.

[edit] As a side note your polygon count seems extremely high, if you’re looking to use this for anything running in real-time, you’ll need to be aware of your polycount if you are adding more geometry into your scene.

Sure, You have some history on your mesh, that’s all.
Converting smooth to poly or copying the plane doesn’t solve anything since the history is still present.

You have to make sure that you delete all the history before exporting something, unless you want strange results like this :slight_smile: