I created a simple mesh, UV and texture in Wings3D and imported it into Unity. The mesh imports fine, but the UV’s seem to have been lost. If I import the same model into Carrara 5 Pro, it works fine. Not sure if I did something wrong or if it’s a bug. Attached is a zip file with the model.
Hmm…I’ve imported dozens of .blends, and they all worked fine, so I suspect that some of your normals are flipped. If you turn off double-sided drawing in Blender, it’s easier to see when you’re having normal problems. (As opposed to abnormal problems. ) Or turn Draw Normals on in edit mode.
Somtimes in Maya I find theres the odd triangle that doesnt render in Unity, but I guess if I tidy up my geometry modelling that will go away-and of course checking normals
A
On second thought, I do remember having a bit of a problem with one of my .blend files not importing 100% correctly. Converting quads to triangles fixed it though. Apparently Unity and Blender don’t quite always agree about the best way to convert quads, so if you force the issue in Blender then it doesn’t leave any room for misinterpretation.