Hi,
I’m trying to reduce my android app to < 50MB. So I collected all referenced objects from scenes, removed the scene itself form the list, created a asset bundle und build the android app. The one package size from about 80MB where split into about 38MB and 42MB. I put the asset bundle on a reachable web space. And here are my two problems:
1.) It seem that every time I start the app on my device the asset bundle will be downloaded again. Does anyone know how to download it only once? I’m using
var www : WWW = new WWW(url);
Debug.Log("Downloading!");
while( ! www.isDone )
{
Debug.Log(www.progress);
yield WaitForSeconds(1);
}
2.) When the asset bundle were downloaded I switch to the first scene but every thing is missing. I thought it’s enough to download an asset bundle and when the level is loading all assets were available. Did I forgot something?
Best regards
Martin