Problem with Input.touchCount == 1

Howdy Everyone! I have an orthographic camera facing z negative at positive z = 20. I want the player to pan the camera with one finger and zoom the camera when they pinch. So far I have the pinch function working but I can’t figure out why my pan function broken. Can anyone tell me what I’m doing wrong?

#pragma strict

import UnityEngine;
import System.Collections;
 

var speed : int = 4;
var selectedCamera : Camera;
var MINSCALE : float = 2.0F;
var MAXSCALE : float = 5.0F;
var varianceInDistances : float = 5.0F;

private var touchDelta : float = 0.0F;
private var prevDist : Vector2;
private var curDist : Vector2;
private var startAngleBetweenTouches : float = 0.0F;
private var midPoint : Vector2; 


function Update ()
{

    if (Input.touchCount == 1)  // 
    {
        var touchDeltaPosition : Vector2 = Input.GetTouch(0).deltaPosition;
        selectedCamera.transform.parent.transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);
    }

	
   
   	// droid zoom controls
    if (Input.touchCount == 2) // && Input.GetTouch(0).phase == TouchPhase.Moved && Input.GetTouch(1).phase == TouchPhase.Moved)
    {
       
       
        midPoint =  Vector2(((Input.GetTouch(0).position.x + Input.GetTouch(1).position.x)/2), ((Input.GetTouch(0).position.y - Input.GetTouch(1).position.y)/2)); //store midpoint from first touches
        curDist = Input.GetTouch(0).position - Input.GetTouch(1).position; //current distance between finger touches
        prevDist = ((Input.GetTouch(0).position - Input.GetTouch(0).deltaPosition) - (Input.GetTouch(1).position - Input.GetTouch(1).deltaPosition)); //difference in previous locations using delta positions
        touchDelta = curDist.magnitude - prevDist.magnitude;

       
        if ((touchDelta < 0)) //
        {
            selectedCamera.orthographicSize = Mathf.Clamp(selectedCamera.orthographicSize  + (1 * speed),2,90);
        }
       

        if ((touchDelta > 0))

        {
            selectedCamera.orthographicSize = Mathf.Clamp(selectedCamera.orthographicSize  - (1 * speed),2,90);
        }
                 
    } 
             
}

I figured it out, the problem was with the translate function

selectedCamera.transform.parent.transform.Translate

should be

selectedCamera.transform.Translate

Thanks for the help!