problem with instantiating 2D Blocks sprites with BoxCollider2D

Hey y’all How’s it goin !

I have a little problem here. I am making a 2D platformer game where The blocks or the map is automatically instantiated by unity, and each block (e.g Grass block) has a boxcollider2d. And here’s the problem, when the player moves, after a few blocks he stops moving because of the boxcollider2d of a block, but all the blocks have their boxcollider2d alligned !

Any Help ? Thanks !
(If The Question wasn’t clear enough tell me to repeat it).

Can you post a gif with what you are saying and explain well. :slight_smile: