Problem with "Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running

Hello, sry for my english before…i have problem when i want build my game with WebGL…i have no idea

i make a game for my school work and actually our teacher didn’t gave any materials for it

The console always shows an error sign like:

“Build completed with a result of ‘Failed’ in … seconds. Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running”

idk what should i do…i can’t understand bcs my knowledge about unity and coding just a little bit…and my English is not good

i’ve read several forums about errors similar to this…but i’m still can’t understand. Pls help me…

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