Problem with invisible objects on Unity. Why it happens?

Hi there,

I’m starting on Unity 3D and I would like to know, why these things happen with me?

In the first capture I can’t see a plane that I’d rotated in my scene, but in the game camera I see without any problems.
I can see normally too if I move my scene to the another side, i think these things odd, what’s wrong? is it about my computer?

I’m with the last version of unity, and these things already happened with previous versions of Unity that I’ve tested.

Since now, I’m very grateful for any help.

I think in your scene view, you are looking from below the plane.

A plane is only visible from the top-side and transparent (invisible) from below its surface. Make sure you correctly rotate it or add a duplicate plane that is faced the exact other side. Or use a shader that also renders the backface.

i tried that and it did not work :frowning: