Hello everybody.
I’m jamming right know. I work on a SpriteManager and I’m having a problem with InvokeRepeating(). Here’s my code :
void Start()
{
// setup mat
gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent Cutout"));
_mat = gameObject.renderer.material;
_mat.SetTexture("_MainTex", m_spriteSheet);
_mat.SetTextureOffset("_MainTex", m_currentAnim);
_mat.SetTextureScale("_MainTex", new Vector2(SpriteW, SpriteH));
_mat = gameObject.renderer.material;
InvokeRepeating("_updateSprite", 0f, m_delay);
}
The _updateSprite() method update sprite display. Technically, the code works but there is a little problem : the sprite does not update on regular interval.
Does anyone know how to solve that problem ?
Waiting for your answers. Cheers to other jammers !