Problem with Jeremy (base male characters)

Hello guys!
Can someone please help me with a problem I am experiencing with Jeremy (base male character). It is on asset store for free…

So I developed a couple of simple games (like red cube maze (with a couple of models), wizard wars for PC and a couple of other games) and I decided that it’s time to get into some serious stuff, not only simple games. Which means I want to create a RPG game… singeplayer since it’s my first one…

The problem is I literally imported Jeremy, put the model into the map, created an Animate Controller, and then chose idle_normal animation to be its basic animation. I also set the animation controller to be Jeremy’s animation controller (before there was written ‘none’). Let me upload a screenshot of what happens when I press play… It’s funny and it also makes me worried at the same time. Any help is greatly appreciated, thanks!

Imgur

Can someone help me please…? Any help would be very appreciated

I don’t know specifically what’s wrong, but it seems like maybe you could benefit from some troubleshooting, ruling out this or that as a factor.

So, if you haven’t done this yet, try your animations with one of the default characters Unity gives you (dude, Ethan, Dr. Francis). Those models definitely work in mecanim, and it would be a way of making sure everything else you’re doing is correct. If you get things working with one of these models, then I suppose the Jeremy model has something odd with it, and you’ll need to compare that model’s settings with that of the default characters. Or, if you get similarly bad results with one of Unity’s characters, then the way you’re working with mecanim is not quite right somehow.

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