Well, here’s before lightmapping:
Here’s after lightmapping:
I’ve had a few other posts and I’m obviously obsessive compulsive about having to know everything so, even though I can use a workaround by enabling the directional light and losing shadows on all the objects that baked properly, I still want to know why these objects aren’t baking correctly.
Just a bit of detail, the cup and the pole have no textures assigned. The cup, however, has a 512*512 texture assigned to its diffuse layer. Yeah, I don’t know what’s up, but ask whatever you want and I’ll answer everything as best as I can so we can solve this.
Thanks, thanks, THANKS in advance.
I should probably add that I just started compiling this to Android. Still the same problem of course, just figured I’d let y’all know.