Problem with Lightmapping using Beast

Hello,

I have this problem with lightmapping in Beast.

Seems shadows from one light are killing the light comming from others.

Here is a screenshot with Light Mapping checkbox turned off

http://i52.tinypic.com/xksykj.jpg

Here is a screenshot with Light Mapping checkbox turned on

http://i56.tinypic.com/2d9wrol.jpg

All the lights have the same settings as you see in the screenshots, if someone could take a look at this for me, that would be great, for its holding up my project.

Thanks
Megabender

You have some of your lights set to “BakedOnly” in the Lightmapping Object panel. When you turn the lightmaps on those lights turn off. Turn their mode back to “Auto”.

Yes all of them are set to BakedOnly, seems when i set them to RealTime I dont get any shadows at all :frowning:

Any ideas on how i can get it to look like screenshot 1 but with Shadows?

Thanks for the quick reply

MegabendeR

Which version of Unity are you using? Realtime shadows only work in Unity Pro.

Unity Standard(free one)

So there is no way for me to get the look i want with non-pro version? I figured you could still bake lighting and shadows with the free version.

Thanks
MegabendeR

You should be able to bake shadows into the lightmaps with the free version just fine. The other thing I just noticed though is that not all of your lights are set to Static which is required for them to be calculated in the lightmap solution. Also I’m not entirely sure if your secondary UVs are set up correctly.

Here’s some doc pages that might be helpful:

http://unity3d.com/support/documentation/Components/class-LightMapping.html

Thank you soooo much, I’m getting the look I wanted now, setting the lights to static fixed it.

Peace
MegabendeR