Problem with Lightmapping

Hi. There is something that blocks my mind !. I have a corridor and may 11 or 12 Pixel rendered lights. Don’t shocked !. It’s because of my sort of game. It should be darkly which can achieve with Important Lights. So if I run this, the FPS will come to 40, It’s regular. I wanted to take a Lightmap but it’s really boring. I waited for an hour and the progress bar advanced a little bit. ! What can I do for giving speed to Lighmapping of Unity.

Thanks. :smile:

First of all I would check the resolution of your light maps, default setting is quite exxagerated I think.