Problem with lights in 4.3

Hi there!

I use new sorting layers feature to render various object properly in 4.3. However, for reasons unknown, I can’t get this working with lights (halo, point, etc). I set the correct layer via script and it works with any object but lights seem to be rendered always “under” the texture (see attached screenshot).

18329-light.png

Any idea how to make this work properly?

So far I discovered that it’s because of default material Sprites-default. Unfortunately, Sprites-diffuse does not solve my issue completely since it allows for lights but makes some unintended graphic distortion between other graphic layers so I decided to to go around and just put a texture a game object and adjust alpha so it looks like halo light - maybe this will help to someone having the same problems.