Hello,
I’m currently working on a 2D grid inside my game. The grid basically displays a huge map. Therefore I cut the original texture into 9 smaller 512x512 pieces. I imported them into unity and put each texture on a single plane.
Even though I got all the coordinates right, there are “thin lines” between the planes.
I also checked, if I had made a mistake when cutting the big texture, but in Photoshop the pieces line up just fine. So that can’t be the problem.
Maybe I’m going about this the wrong way and need to find a different solution? Or maybe there is a certain technique to perfectly line up planes and I just don’t know about it?
By the way, the planes have the 1 x 1 x 1 default size when you create them and I didn’t play with texture offset or something like that.
Any help appreciated. Thanks in advance.
[EDIT: I just created a new project and tried to line up 2 planes without a texture on them. They perfectly line up. So, somehow, a 512x512 texture does not perfectly fit on a default 1x1x1 plane. Maybe someone could suggest - that would be great! Thanks]