I have problem on my iPhone when load level…
My app have Menu, when click start i load scene with loading texture and script
“Application.LoadLevel(“Level1”)”
And after this i have error:
Program received signal: “0”.
warning: check_safe_call: could not restore current frame
When i do build only with level app work normally…
Its a memory related issue… I got this same problem in my game… if you figure out something let me know too…
Try disabling all the object on that scene and load it empty. If it runs then enable objects one by one as you load scene. Then you will know which object or what number of object causes it to crash. Also try to load the scene by it`s index.
like so:
Application.LoadLevel(1);