Problem with material´s aplication

Hi!
I imported an object that I made ​​with blender to unity as *. fbx.That appears perfectly in the program except for the materials.When I choose a texture for these materials this does not seem to apply correctly. In its place is the color that characterizes him … for example:
If I have a wood texture applied to this object, the object turns brown.
The texture material is perfectly in the preview of the editor, so it can not be …
A greeting!

Sounds like your UVs have not exported correctly or you’re not exporting the correct UV channel…

I do not use the object UV coordinates.I do use generated coordinates.Maybe this can be the problem??

Yep, more than likely. You’ll need to properly unwrap your model in order to apply textures correctly.